ZBrush quick detailing trick:
Here is one of my favourite and most effective tricks to generate organic shapes and surfaces in ZBrush. The premise is very simple: Use a random texture or photo as alpha but instead of using it to control a sculpting brush, use it as a masking alpha so you can then affect any unmasked area with more control.
Step 1
Find a cool-looking texture or a photo and import it to ZBrush from the Alpha palette (here is a link to the one I used)
Step 2
Hold CTRL to select your masking brushes and make sure you have the MaskPen selected, then while holding CTRL change the stroke to DragRect and finally from the Alpha palette select the imported texture: |